Peter Shirley's Raytracing in a Weekend
I may have to abort my raytracing app that’s been busy rendering the Stanford Dragon for over a month now! Peter Shirley’s raytracing books may help me learn how to do it properly. :)
In celebration of the launch of @nvidia Turing ray tracing hardware, I am making my three ray tracing books are available as free pdfs. I have donated half the money people have sent to @hackthehood, a really neat organization.
Making a Heart with Maths
Inigo Quilez, iq, explains how to model a simple heart with mathematics. Shadertoy code and real-time version can be found here.
I love how he embedded the model into the video.
Need to explore how to develop plugins for AfterEffects.
Jim Fowler, Professor at Ohio State University applied a similar technique in his Calculus course at Coursera. He used the old raytracing tool POV-Ray with ArUco, a library for Augmented Reality applications.